Featuring: Ashgar, Belghast, Grace, Tamrielo, and Thalen

 

Hey Folks! We are back after taking a break last week due to the limited number of folks available.  This week we start off with a topic that has bounced around a bit on our docket.  Namely, we marvel at just how balanced City of Heroes/City of Villians is and what a pinnacle of system design it really is.  Bel spent a bit of time playing Nightingale now that is available in early access, and talks about the mess of a game that it is.  Finally, we dive into our primary topic this week and talk about the Last Epoch 1.0 launch and how phenomenal the game feels right now despite all of the server-side woes.

 

Topics Discussed

  • City of Heroes/City of Villains

    • How is the design so balanced?

  • Nightingale

    • Not a Bad Game, but Not a Great One Either

  • Last Epoch

    • The 1.0 Launch Woes

    • The Massive Graphical Overhaul

    • Why we love the game

    • Accessible Design Matters

Direct download: aggrochat_episode-468.mp3
Category:gaming -- posted at: 10:00am EDT

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen

 

Hey Folks! This week we have a sick Bel that is trying to hold on during the show and a very long-distance Kodra, but it all works out in the end.  We start off with some discussion about Marvel reprinting the Godzilla comic run that has been out of print for decades.  From there Bel and Grace talk a bit about some recent experiences with Enshrouded and playing it multiplayer.  Bel also talks a bit about the endgame and its strengths and weaknesses.  From there we talk quite a bit about Last Epoch and the reveal of the Falconer and the upcoming 1.0 release.  We discuss our plans for the first “cycle” and how we seem to all be favoring the magic find faction. Lastly, we get into a discussion about how the spoiler-averse culture that we find ourselves in makes it very hard to discuss narrative games.

 

Topics Discussed:

  • Godzilla Marvel Comic

  • Enshrouded

    • Some Multiplayer Gameplay

    • Discussing the strengths and weaknesses

  • Last Epoch

    • Falconer Reveal

    • Looking forward to 1.0

  • Spoiler Aversion

    • How it is hard to discuss narrative games

Direct download: aggrochat_episode-467.mp3
Category:gaming -- posted at: 10:18am EDT

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen

 

Hey Folks! It has been a few weeks since we recorded a normal show and I think we had a bunch of conversation in us waiting to get out.  As a result, we recorded a bit longer than we should have but that is okay! We talk about Celeste 64 and that sort of gameplay translates to a very Mario 64 inspired game.  From there Kodra shares his experiences with Songs of Conquest a game that is very much a nostalgic continuation of the Heroes of Might and Magic Series.  Bel and Kodra talk about their experiences with the other new survival early access game Enshrouded and how it is shockingly complete, and really just needs polish. From there we dive into the main topic of the show where we discuss City of Heroes and how it is this perfect snapshot of the best of MMORPGs before World of Warcraft changed everything.  Finally, Bel actually completes his four voidstones in Path of Exile and talks about what a difference a dedicated bosser makes.

 

Topics Discussed:

  • Celeste 64

  • Songs of Conquest

  • Enshrouded

  • When Crowd Control Mattered

    • City of Heroes

    • The World before Warcraft

    • No Daily Chores is Refreshing

  • What a Difference a Bosser Makes

    • Bel Kills POE Bosses

Direct download: aggrochat_episode-466.mp3
Category:gaming -- posted at: 10:32am EDT

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