This week we went a little off course from our normal show.  In truth we are all largely playing the same games we have been playing for the last few weeks.  Instead Ashgar proposed a topic where we discussed what makes a grind work in a game.  This eventually devolves into a discussion of mostly Monster Hunter World because it seems to have a really great grind mechanic.  We also discuss traditional JRPG grinding, MMO grinding, and a bit about why the Destiny 2 grind isn’t really working out.  Tune in and grind your faces off!

Topics Discussed:

  • Grinding in Games
Direct download: aggrochat_episode192b.mp3
Category:gaming -- posted at: 9:38am EDT

Generally speaking when I think we have a short show…  we end up recording a two hour long epic of nuance and random commentary.  This is not one of those situations.  We are still very much in a Monster Hunter shaped hole that may or may not be the footprint of the monster we are tracking.  That said we do talk a bit about DragonQuest Builders on the Switch and Radiant Historia on the 3DS.  However like clockwork we did in fact dig right back into the Monster Hunter goodness as we somehow managed to get Thalen to buy into this nonsense as well.

Topics Discussed:

  • DragonQuest Builders
  • Radiant Historia
  • Monster Hunter World
Direct download: aggrochat_episode191.mp3
Category:gaming -- posted at: 9:54am EDT

This week we record our 190th episode and for whatever reason each time we tick off a 10th episode it seems like a big deal.  Last week during the bustle of getting ready for a show I completely missed a topic so we are leading off with that.  Thalen talks a bit about the early access deck building game Slay the Spire.  From there we talk a bit about our continued addiction to Monster Hunter World in spite of its flaws on the group interaction side.  We talk a bit about our new D&D 5th Edition Campaign set in a custom game world of Tam’s design.  Kodra talks a bit about bouncing off of Warframe and that leads to a discussion about games and accessibility.  Tam and Ash describe Night in the Woods…  and it begins to sound an awful lot like Bel’s experiences with his own home town.  From there we attempt to close out the show but get into another discussion about Monster Hunter World before actually succeeding.

Topics Discussed

  • Slay the Spire
  • Monster Hunter World
  • Fallout: The Board Game
  • D&D 5e Campaign
  • Bouncing off Warframe
  • Accessibility and Games
  • Night in the Woods
  • More Monster Hunter
Direct download: aggrochat_episode190.mp3
Category:gaming -- posted at: 10:14am EDT

Tonight we are back after roughly three weeks off…  one week missed because I had the flu and another week devoted to a game of the month show.  As a result there are a bunch of things we have to say about a wide variety of topics.  Bel discovers Wolcen a game attempting to split the line between Diablo 2/Path of Exile and Diablo 3.  Kodra talks a bit about how well the Switch works as a mobile gaming platform and his experiences with Mario and Rabbids.  Tam talks a bit about Nier Automata and how close he came to just giving up on that game.  Kodra talks about his recent trip back to Atlanta and all of the board gaming that happened.  Bel talks a bit about Final Fantasy XII Zodiac Age and how it weirdly follows the Japanese control standards.  Grace talks a bit about her experiences with the recent Final Fantasy XIV and World of Warcraft patches.  Then we go through a big discussion about our feelings in regards to the Monster Hunter World release and how we seem to have fallen into a big hole.

 

Topics Discussed

  • Wolcen: Lords of Mayhem
  • Switch as Mobile Platform
  • Mario and Rabbids
  • Nier Automata
  • Board Games
  • Final Fantasy XII Zodiac Age
  • Final Fantasy XIV Patch
  • World of Warcraft Patch
  • Monster Hunter World Shaped Hole
Direct download: aggrochat_episode189.mp3
Category:gaming -- posted at: 9:57am EDT

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