Sun, 30 October 2016
This week we have a significantly smaller crew because Tam and Kodra actually enjoy going out into the real world sometimes. They got invited to a Halloween party, and we are left holding down the fort. The show is dedicated to the Ra Ra Rasputin video that Tam infected us with this week, and our inability to get it out of our heads. As far as actual commentary we talk Stellaris, the disappointment of Festival of the Lost, the insanity that is the retribution artifact hidden appearance, and some discussion of the Nintendo Switch among other topics that pop into the stream of consciousness that is our podcast. Topics Discussed - Ra Ra Rasputin - https://youtu.be/WhPvJOnHotE - Stellaris Leviathans - Expansion - Destiny - Festival of the Lost - World of Final Fantasy - World of Warcraft Hidden - Artifacts - Emerald Nighmare - Karazhan Attunements - Nintendo Switch
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Sun, 23 October 2016
Tonight we have another in a long line of shows where we go into it not really having a clue what we are going to talk about… then wind up discussing topics for a couple hours. This week we start off talking about Diablo… the largely forgotten Blizzard game and the beginning of Season 8. We then veer off into tinfoil hat territory as we talk about some of the popular rumors surrounding Diablo 4. We talk about how much we are enjoying the new Co-Op PVE mode in Overwatch, and how we wish it was a permanent addition. We also shift course into a discussion about how games seem to have an obligatory e-sports friendly design these days. We also discuss our recent progress in the World of Warcraft Emerald Nightmare raid, and now much we are looking forward to Karazhan landing this coming week. Finally we get into a lengthy discussion about the deckbuilding style of MMO design, namely with Guild Wars, Guild Wars 2, Secret World and to some extent Rift. Topics Discussed - Diablo 3 Season 8 - Diablo 4 Tinfoil Hat Theories - David Brevik - Bill Roper - Co-Op Overwatch - Designing For E-Sports - Co-Op Gameplay - Pokemon Sun and Moon Demo - World of Final Fantasy Demo - WoW Emerald Nightmare Raid - Guild Wars 1 Ability System - Deck Building MMOs |
Sun, 16 October 2016
Tonight we were down Thalen and Grace, but continued on… all the while typhoon rains battered Tam and Kodra. The core goal of this week’s show was to discuss the Final Fantasy XIV 3.4 Soul Surrender patch, and the changes to the game and world that were hinted by it. Additionally we talk about some of the changes coming to FFXIV in 4.0 that were announced at Fanfest. However in addition to this big topic we landed on some discussion about the awesome Geek Girl Con that took Kodra away from us last weekend, as well as Tam venturing into Destiny this week and talking about some of his experience. Squeezed somewhere in the middle is a discussion about why Legion feels different and what Bel calls the “Kunark Effect”. Finally one last note… Bel is on a brand new computer and with it a different editing environment. If you hear anything bizarre please let us know.
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Sun, 9 October 2016
Tonight we talk about a bunch of stuff… starting off with our most recent trip into Guild Wars 2. Since the launch of this game a few of us have been searching trying to figure out exactly why people were so engaged with this game. Finally after seeing Fractals and the updated version of dungeons we get it. Additionally we talk about the Rise of Iron changes to Iron Banner, and a general sense of getting much better rewards in game. Then we talk about the games we left on good terms including a bunch of blasts from the past. Things Discussed - Guild Wars 2 - Busy Books - Dungeons and Dragons Online - Fractals of the Mists - Exploration Mode - Dungeons - World Events - Destiny Rise of Iron - Iron Banner - Faction Packages - The Taken King - Leaving Games on Good Terms - Final Fantasy XIV - City of Heroes - The Secret World - World of Warcraft - Star Wars the Old Republic - Fallen Empire - Eternal Throne trailer |
Sun, 2 October 2016
It is time once again for the AggroChat Game Club and during the month of September the pick fell on Ashgar. He wanted to choose a classic rogue-like game, but wanted to try and choose one of the more accessible ones. As a result we are playing Tales of Maj’Eyal or Tales of Middle Earth as it was originally known. The game is an open source title that runs on the T-Engine, however I believe most of us played through on the Steam release. What makes the game unique is that it has a number of variable difficulty settings that make it more or less rogue-like. So join us as we delve into a fairly nostalgic trip into the re-imagined past. |