This is one of those shows when we had a long list of things to talk about, but we just sorta started on one topic and it developed a mind of its own.  First up we talk about Bel and his insane grinding nature when it comes to the Four Job Fiesta.  From there we reprise a topic that got bumped last night and talk about the unique nature of Guild Wars 1 almost trading card game like skill based system.  From there we dive into a discussion about the changes that were made with Guild Wars 2, and how they may have taken some wrong advice from the data at the time.  This dives into a discussion of what makes up a role in a game and how exactly games tend to message that.  We go through a whole series of leaps and wind up in a discussion about how freedom to change your build feels really good in games like Guild Wars 2 and Diablo 3.  It even descends into a discussion about what exactly makes up the nature of a “Character” in a game, and if it should just be a cosmetic choice and everything of importance be account bound.

Topics Discussed

  • Bel and grinding in Final Fantasy V
  • Guild Wars 1 Card Based Spells
  • Guild Wars 2 and Abolition of Roles
  • Taking the Wrong Queue from Data
    • People who like only Tanking or Healing
  • The Secret World - When a game has wrong choices
  • What makes a Role a Role
    • And how is it messaged?
  • Freedom of Choice is Really Important
  • What makes a Character a Character?
Direct download: aggrochat_episode306.mp3
Category:gaming -- posted at: 9:18am EDT

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