This is the first show of our seventh year of AggroChat, because we are apparently bad at tracking time and said nothing about our anniversary last week.  We start off with another “Bel was dumb” story as he ventured forth to battle the boxpocalpyse. From there we wind around a bit through a few topics and land on another exploration of levels in video games as a concept being a bad idea.  We talk about a bunch of ways that games do this and how some have figured out meaningful horizontal progression. Next up we talk about the effective death of Kotaku with the departure of Jason Schreier and this leads to a larger discussion about the odd place that “video game journalism” finds itself in and the rigors of trying to fill content for the 24 hour news cycle.  We go down the rabbit hole that is Star Wars Galaxies crafting system and contrast it against a few other approaches like that of the original Everquest II system. Finally some brief discussion as Tam finds Beat Saber and the shockingly good work out it ends up being.

Topics Discussed

  • Bel and the Boxpocalypse
  • We’ve outgrown the concept of levels
    • WoW’s leveling buff
    • Marking progression horizontally
  • The Death of Kotaku
    • The challenges of gaming content creation
  • The Brilliant Madness of Star Wars Galaxies crafting
  • Beat Saber
Direct download: aggrochat_episode295.mp3
Category:gaming -- posted at: 9:48am EST