Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen

 

Hey Folks! It is that time again, time for our yearly Games of the Year show. Last year we learned that it was far better to record two weeks in a row instead of creating a marathon three-plus hour long show and cutting it in half.  This week we dive into the second half of the show covering the final eleven games.  These are games that were important to us this year and may or may not have actually been released this calendar year.  A lot of them were, but I just wanted to set the expectations.

This year we did not have a lot of overlap, which is to be expected given that the seven of us have some wildly different tastes. It was a big year and I am sure there are a lot of games that you think might need to be on this list that we did not choose. Hopefully, you enjoy our thoughts all the same.

 

Games Discussed:

  • I Was a Teenage Exocoloist

  • Super Mario RPG Remake

  • Boltgun

  • Star Ocrean 2nd Story R

  • Jedi Survivor

  • City of Heroes

  • Everspace 2

  • Alan Wake II

  • Super Mario Wonder

  • Honkai Star Rail

  • Baldur’s Gate III

Direct download: aggrochat_episode-465.mp3
Category:general -- posted at: 10:40am EDT

Featuring: Ammosart, Ashgar, Belghast, Kodra, Tamrielo, and Thalen

 

Hey Folks! We start off with a topic that has been bumped for time a few weeks in row as we discuss how complex video games can stick the landing with their denouement. Bel has been playing Alan Wake 2 and talks about how Remedy finally has achieved seamless integration of FMV and rendered gameplay. We talked a bit about Risk of Rain 2 and the buildcraft surrounding the game.  Kodra has officially gone further in Path of Exile than the rest of us and talks about his adventures in bossing. We wrap up the show discussing how Path of Exile does a poor job of telling its story in spite of actually having a very good one compared to other ARPGs.

 

Topics Discussed:

  • The Ending Payoffs for Complex Games

    • How to stick the landing

  • Alan Wake 2 is Great

  • Risk of Rain 2 Buildcraft

  • Kodra Kills Against the Bosses

  • ARPGs attempting to tell stories

Direct download: aggrochat_episode-457.mp3
Category:general -- posted at: 10:04am EDT

Featuring:  Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen

This week we had a full house with everyone on the podcast.  With the way life has been lately this has been a rare treasure.  We start off with some talk about Grace’s experiences in Torchlight Infinite and Kaichu.  Ash talks a bit about Monster Boy and the Cursed Kingdom and how the entire Wonder Boy series is nonsense.  Thalen shares his thoughts about the launch of Marvel Snap.  Kodra talks a bit about Mario and Rabbids Spark of Hope and how wrong it is that the Rabbids can now talk.  From there we dive into the New World Re-Roll and how in spite of our best intentions we still could not get everyone on the same damned server.  Finally we wrap up with a little bit of talk about the not-MyLittlePony fighting game called Them’s Fightin Herds.

Topics Discussed

  • Torchlight Infinite
  • Kaichu
  • Monster Boy and the Cursed Kingdom
  • Marvel Snap
  • Mario and Rabbids Spark of Hope
  • New World Re-roll
    • Fatal Flaw
  • Them’s Fightin Herds
Direct download: aggrochat_episode409.mp3
Category:general -- posted at: 10:25am EDT

Tonight we recorded a relatively short show since we knew Sunday we would be losing an hour of time as we “spring forward”.  Tonight we have a handful of topics that have been floating around our list for a while.  Firstly we talk about folks being shocked that Roblox is apparently valued at 38 billion dollars during the initial public offering.  We talk about the concept of invisible games, or the games that media and gamers just aren’t talking about but are massive.  From there we talk about the importance of judgement free difficulty settings.  Tam talks a bit about exploring No Man’s Sky in Virtual Reality and how the game has changed over time.  Finally as we wrap up we talk about just how phenomenal WandaVision was and how all of you should go out and watch it.

 

Topics Discussed:

  • Games that Games Media Don’t Talk About
    • Why Roblox is worth 38 billion dollars
    • Dungeon Fighter Online
    • Mobile Games
  • Games Need Difficulty Settings
    • Challenges playing with Kids
    • Judgement Free Difficulty Settings
    • Accessibility Needs
  • No Man’s Sky in VR
    • Valheim in Space?
  • Watch WandaVision
    • No spoilers just talking about it being good
Direct download: aggrochat_episode338.mp3
Category:general -- posted at: 11:21am EDT

The worst part about recording a podcast is trying to come up with a title for whatever the hell it was that we did the night before. We talk a bit about Belghast and his journeys into Phantasy Star Online 2.  From there Bel talks a bit about Neverwinter and the Stronghold system. Tam talks a bit about streaming Dishonored Death of the Outsider which turns into a discussion about streaming in general. We have a group of people who have been playing Legend of Five Rings Online and we check in for an update how the game has been going.  We talk a bit about Monster Hunter World now that Thalen and Grace have met Nergigante, which weirdly leads to some talks about Battle For Azeroth, Sea of Thieves and the desire for a Collaborative Sandbox game.

Topics Discussed:

  • Phantasy Star Online 2
  • Neverwinter - Strongholds
  • Dishonored Death of the Outsider
  • L5R Update
  • Monster Hunter
  • Battle For Azeroth Concerns
  • Sea of Thieves
  • Wanting a Collaborative Sandbox
Direct download: aggrochat_episode195.mp3
Category:general -- posted at: 10:06am EDT

This week we totally lied to our listeners because for various reasons we chose not to record the subnautica game of the month show.  There was a significant patch in that game this week and we wanted to give time to experience the changes.  Also we had a lot of things we wanted to talk about with Stormblood since we have now played a significant amount of it, with at least one of us having hit the level cap.  We also talk about The Secret World legends and their “launch” this past Friday.  We wrap things up with a discussion of Warhammer 40,000 and the redesign of the ruleset, in which Tam actually has some good things to say about it.  We also get into a lengthy discussion of 40k things that have disappeared…  like Zoats and Squats.

Things Discussed

  • Final Fantasy XIV - Stormblood
  • Secret World Legends
  • Steam Summer Sale
  • Warhammer 40,000 8th Edition
Direct download: aggrochat_episode162.mp3
Category:general -- posted at: 9:57am EDT

This week ushers in the return of Tam who has been in world traveller mode.  We begin the show with talk about the madness that is the RoboSquid Armada… or our attempt to bring back the challenge to low level World of Warcraft by restricting ourselves to green gear and attempting dungeons at the minimum level.  From there we delve into a discussion of the Electronic Arts E3 press conference and how they are bringing roleplaying to sports games.  Also discuss the forced two player prison escape experience of A Way Out, and the huge tease that was the Anthem “reveal”.  Since Tam has been on the road he has been playing a lot of Fire Emblem so we delve into a length discussion about that franchise specifically.  Finally Ashgar and Kodra have been playing Hollow Knight so we do a bit of a dive into why they feel it is the best metroidvania out there.

Topics Discussed

  • RoboSquid Armada
  • Making Warcraft a Challenge
  • EA E3 Press Conference
    • Star Wars Battlefront II
    • A Way Out - from Brothers: A Tale of Two Sons
    • Roleplaying in Sports Games
      • NBA Live 18 - The One
      • Madden NFL 18 - Longshot
      • FIFA 18 - The Journey
    • Need for Speed Payback
    • Anthem
  • Fire Emblem
  • Hollow Knight
Direct download: aggrochat_episode160.mp3
Category:general -- posted at: 9:43am EDT

AggroChat #136 - Star Wars Gone Rogue

This week we are recording a bit of a special show in that we have a bunch of gaming stuff to talk about… but also Rogue One happened.  So as a result we are dividing the show in essentially two parts.  The first part we talk about a bunch of gaming topics, and in the second part we give an intermission of sorts to let folks know we are about to delve into a spoilery discussion of the new Star Wars film…  Rogue One.  For those really cautious our spoilery discussion begins around 56 minutes into the podcast.

On the non-spoiler side of the table we talk about The Dawning event in Destiny and how awesome the Sparrow Racing League is.  This causes a brief offshoot conversation about how we actually grip our controllers.  A few of the crew have been playing Hex the digital CCG that many of us backed eons ago in kickstarter so there is some discussion about its current state.  Bel talks about the Warcraft community Icecrown Challenge charity event.  Bel also talks about his experiences playing Let it Die the Darksoulsian Rogue-Like set in a Neo Tokyo setting.  Finally wrapping up the pre Star Wars discussion is some talk about the 2nd edition of the 7th Sea Pen and Paper game.

Topics Discussed - Destiny - The Dawning - Sparrow Racing League - Controller Grips - Hex - Hearthstone - World of Warcraft - Icecrown Challenge - bit.ly/icecrown2016 - Let It Die - 7th Sea - Star Wars: Rogue One

Direct download: aggrochat_episode136.mp3
Category:general -- posted at: 9:52am EDT

AggroChat #120 - Can’t Go Back Home

It feels like every week I say “something weird happened” when describing our podcast.  I might simply be that we have no real “normal” state to fall back on, and that everything is essentially new and strange.  That said I feel like this week is on an island of its own.  After last week’s podcast I had a listener pull me aside and comment that it sounded like it physically pained us to talk about Warcraft.  I personally didn’t realize this until I went back and listened a bit, and I can absolutely see how someone could have that take away.  More often than not we just have super confused feelings about the game, and  tonight we delve into this…  and it leads to a whole sequence of topics including the loss of “junk culture” and the businessification of things we love.  For some of us you definitely can’t ever truly go back home.


Topics On The Show:  Listener Comment - Conflicted Feelings About Warcraft - Why Tam Hates WoW - Loss of Junk Culture - Businessification of Comics and Games - Hobbyism and Creative Industries -Metal Gear Solid 5 - Overwatch - Last Bastion Cinematic

Direct download: aggrochat_episode120.mp3
Category:general -- posted at: 9:43am EDT

This evening we had a pretty strange show as far as subjects go.  It feels like we can never just talk about how much we like this or that game without delving into deeper subjects.  First up we talk Stardew Valley and how it has seemed to take the internet by a storm... or at least most of our social circles.  Next up we talk The Division and instead of getting into a discussion about what we liked about it.... we ended up getting into a discussion about the morality of dispatching extrajudicial executions.  Eventually we do however get into a thread about the things we really enjoy about the game.  We also talk a bit about the bad news of the week relating to the cancellation of Everquest Next and the severe layoffs at Carbine for Wildstar.  This spawns a discussion about MMOs in general and their viability for the future.  Finally we talk about the new Flamestrike event going on in Infinity allowing players to participate in a larger campaign through the internet.

Topics Discussed:

  • Stardew Valley
  • The Division
  • Wildstar News
  • Everquest Next
  • Infinity Flamestrike

 

Direct download: aggrochat_episode98.mp3
Category:general -- posted at: 9:27am EDT

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