Tonight we are joined by our normal cast of Belghast, Rae, Tam, Kodra and Ashgar as we devote the majority of the show to lots of different things Final Fantasy.  We talk the release of the Final Fantasy XV Demo and how this has sent Tam back into the 90s.  We talk Final Fantasy Type-0 and how we are enjoying this very different Final Fantasy Offering.  We also talk about how the Final Fantasy franchise going to more "on rails" games turned several of us off the franchise for awhile.  Ashgar beats Ori and the Blind Forest and talks a bit about his feelings regarding the ending.  Tam talks about his enjoyment of Dreamfall Chapters and how it isn't really required that one has played the previous games.  Rae talks about her new Noms website, where they plan on making a recipe a week and reflecting on what the various authors think of it. 

I talk about my current funk with my World of Warcraft raid and how the frustrations there are harshing my enjoyment.  We also delve into a deep session once again where we talk about the differences bertween WoW and FFXIV raiding.  We also have a session of "Tam Told us So" now that the news about crafting specialization has taken some of the focus away from us all becoming Omni Crafters.  I talk about my return lately to Elder Scrolls Online and the conversion to a Buy To Play system.  I talk about a game I did not expect to like but find myself begrudgingly enjoying, and that is ZMR:  Zombies Monsters Robots.  Finally we close out the show with some discussion about the League Championship Series and the introduction of the new roaming support champion... Bard.

Direct download: aggrochat_episode49.mp3
Category:gaming -- posted at: 11:38am EDT

Tonight we prove that our show slogan is correct... we talk about stuff and things, and the stuff about the things...  and sometimes gaming.  There is a lot of stuff and things including a discussion of PI day since we are in fact recording the show on 3/14/15.  Additionally Rae and I evangelize the Rocketbook and talk about how we managed to sell all of our co-workers on the concept.  Finally we manage to get around to actually talking about some gaming focusing on Ori and the Blind Forest, the Final Fantasy XIV crafting grind, Trove crafting grind, our progress in both FFXIV and WoW raiding, and the really fun new beta for Moonrise from Undead Labs.  As always there is plenty of verbal meandering in between.

As we wrap up the show we talk a bit about our latest project AggroChat.com which is very much a work in progress, but mostly open for public! 

Direct download: aggrochat_episode48.mp3
Category:gaming -- posted at: 1:46am EDT

Last night is another case of us sitting down, saying we had nothing to talk about... and then ending up talking for an hour and a half about everything imaginable.  We talked about Ashgar and the insanity he is currently going through working on his Relic Novus in Final Fantasy XIV.  We talked my recent journey back into Bravely Default and how that game requires a certain measure of degenerate play to defeat encounters after a certain point.  We talk about Tam's brush with near death as he decides that no one should ever be bit by a Black Widow spider because it hurts like hell.  I talk about my experiences in Blackrock Foundry and the World of Warcraft selfie toy filling up my twitter feed.  I talk about hitting level 80 on my first character in Guild Wars 2... and how empty it feels since the last 15 levels or so were essentially given to me for logging in daily.

Our longest discussion however that spawned the quote that I am using for the title of this show was about board games and miniature gaming.  We talk about "long" board games, those taking several hours to play out...  and the frustration of having to devote that much time to a game you are essentially "behind the curve" in the entire time.  We talk about games that require less time to get into and play, and that can be played for a number of times in a single evening.  This also spawns a discussion into miniature gaming talking about the problems with Warmachine and Warhammer 40k contrasted with some of the strengths of Infinity.  As always it is a long rambling discussion between a bunch of friends, and since you apparently like that as AggroChat listeners...  then this should be a banner episode.

Direct download: aggrochat_episode47.mp3
Category:gaming -- posted at: 11:16am EDT

On this episode we have a special guest on AggroChat that may turn into a more permanent addition.  Raven is a friend that I initially met through Twitter but we all have become close to through our time spent in Final Fantasy XIV.  She has been awesome with offering to fill in with her characters whenever we happen to need them for our guilds semi-regular shenanigans.  With Rae’s recent absence from the show I had been kicking around the idea of bringing on another person, and thankfully Raven showed some interest in doing it.  Hopefully she had as much fun as the rest of us did, and she brought some interesting takes on the topics we discussed.

 

This was a massive meandering show where we talked about some of our favorite puzzle games at length even dredging things up like Tetris Attack.  We talked about the Road Not Taken, which is quite possibly the most depressing puzzle rpg ever.  We talk Super Smash brothers, and do a horrible job at trying to guess Ashgar’s favorite character.  We talk about Kodra’s experience playing Dragon Age Origins and how he is ultimately playing a completely different game than I ever managed to play.  We fall into a giant Final Fantasy XIV crafting discussion, since Raven is the pocket expert on the topic.  Finally I discuss my frustrations with Molten Core 40 man LFR from this past Tuesday and how it really does make players not ever want to do 40 man again.

Direct download: aggrochat_episode33.mp3
Category:gaming -- posted at: 10:09am EDT